Friday, November 20, 2009

commit 4 of today

Ok so far so good.. things progressing well and working just the way i want it to work.. got the camera working

revno: 4
committer: sundar@animcentral
branch nick: qtClothSImulation
timestamp: Fri 2009-11-20 16:23:35 +0000
message:
There u go some more advances to the ui.. i never change do i.. hehhehe .. ok got the cam working from the ui.. now that the base is done lets finally start with the cloth



TODO at some point of time will have to remove the necessity of using jons camera class... that camera class is something i have really never worked upon ... hmmm well anyways this will do for now off to doing cloth simulations yayyy and someone whack up my mind to commit regularly coz anything can go wrong anywhere laughs

ooo wait the user interface pics




Hmm how can i not paste it after working on it hehehehe here it goes

oooo Making progress

Laughs!!!!


Peter spoiled me.. His words that first aim at the user interface corrupted me.. been working on the user interface for 3 hrs now.. ehmmm dont tell but been a bit longer than that..... hhehehe ok fine i did something to show off so all is good.. aint it ....

revno: 3
committer: sundar@animcentral
branch nick: qtClothSImulation
timestamp: Fri 2009-11-20 13:07:23 +0000
message:
ok what did i do.. well created and rectified the sphere class which now allows for all parameters varied from the qt interface.. now gonna see if i can work on the cloth part. TOdo:: the wireframe bit which can wait till last . Oh the interface modifications which can wait as well..



There is the revision history if you want to know what happened... well right now i got a over exposed sphere on screen but well it looks cool so no worries ... hehehehehe


rest in next and will be pretty soon

ok did my next commit

revno: 2
committer: sundar@animcentral
branch nick: qtClothSImulation
timestamp: Fri 2009-11-20 08:50:19 +0000
message:
Added The sphere to primitives. Works on the basis of generating a cos sin table which basically plots circles all through the length and the breath to create intersection points. Once this is done we make quads between the intersection points .


Oh ya it is pretty much mentioned in the commit message . Oh i came across this funky piece of bazaar script i had writtern in the past to do the commits. Well seems i am pretty lazy after all chuckles....

It basically does my doxygen running and stuff.. Oh my run script wrote that as well..

not a big one but pfffft scripts are meant to be small hehehe

#!/bin/bash
clear

for search in *release/ClothDemo*;
do
if [ -f "$search" ]
then
echo "Removing Previous Instance**"
rm -f $search
fi
done

echo "Running QMAKE "
qmake
echo " done ..... "
echo " "
echo "Running make files "
make
echo " done ..... "
echo " "
echo " Executing Codes "
echo " "
cd release
./ClothDemo
cd ..




there does nothing really doesit hahahhahahaha just runs qmake and make oh the reason i am a lazy ass and dont feel like going into folders .... lol

ok what i write here

Well a little blog for me to keep track of what I do over the next week so that i know exactly where and how i went wrong and how i managed to fix it.Will put up code snippet. Any one is free to give out their free comments on the codes..

revno: 1
committer: sundar@animcentral
branch nick: qtClothSImulation
timestamp: Thu 2009-11-19 22:11:09 +0000
message:
Blank commit of 3d library interface with qt


yuuus that is what i have done so far.. integrated my library with the QT so that my library works with it. will be putting regular updates. dont check the timing it will be random.. lol